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 | // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/polyfill_thread.h"
#include "common/wall_clock.h"
namespace Common {
namespace X64 {
class NativeClock final : public WallClock {
public:
    explicit NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequency_,
                         u64 rtsc_frequency_);
    std::chrono::nanoseconds GetTimeNS() override;
    std::chrono::microseconds GetTimeUS() override;
    std::chrono::milliseconds GetTimeMS() override;
    u64 GetClockCycles() override;
    u64 GetCPUCycles() override;
    void Pause(bool is_paused) override;
private:
    u64 GetRTSC();
    void CalculateAndSetFactors();
    union alignas(16) TimePoint {
        TimePoint() : pack{} {}
        u128 pack{};
        struct Inner {
            u64 last_measure{};
            u64 accumulated_ticks{};
        } inner;
    };
    TimePoint time_point;
    // factors
    u64 clock_rtsc_factor{};
    u64 cpu_rtsc_factor{};
    u64 ns_rtsc_factor{};
    u64 us_rtsc_factor{};
    u64 ms_rtsc_factor{};
    u64 rtsc_frequency;
    std::jthread time_sync_thread;
};
} // namespace X64
u64 EstimateRDTSCFrequency();
} // namespace Common
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