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 | // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "input_common/input_engine.h"
namespace InputCommon {
/**
 * A button device factory representing a keyboard. It receives keyboard events and forward them
 * to all button devices it created.
 */
class Keyboard final : public InputEngine {
public:
    explicit Keyboard(std::string input_engine_);
    /**
     * Sets the status of all buttons bound with the key to pressed
     * @param key_code the code of the key to press
     */
    void PressKey(int key_code);
    /**
     * Sets the status of all buttons bound with the key to released
     * @param key_code the code of the key to release
     */
    void ReleaseKey(int key_code);
    /**
     * Sets the status of the keyboard key to pressed
     * @param key_index index of the key to press
     */
    void PressKeyboardKey(int key_index);
    /**
     * Sets the status of the keyboard key to released
     * @param key_index index of the key to release
     */
    void ReleaseKeyboardKey(int key_index);
    /**
     * Sets the status of all keyboard modifier keys
     * @param key_modifiers the code of the key to release
     */
    void SetKeyboardModifiers(int key_modifiers);
    /// Sets all keys to the non pressed state
    void ReleaseAllKeys();
    /// Used for automapping features
    std::vector<Common::ParamPackage> GetInputDevices() const override;
};
} // namespace InputCommon
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