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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <utility>
#include <fmt/format.h>
#include "shader_recompiler/backend/glasm/reg_alloc.h"
namespace Shader::IR {
class Inst;
}
namespace Shader::Backend::GLASM {
class EmitContext {
public:
explicit EmitContext();
template <typename... Args>
void Add(const char* fmt, IR::Inst& inst, Args&&... args) {
code += fmt::format(fmt, reg_alloc.Define(inst), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
template <typename... Args>
void Add(const char* fmt, Args&&... args) {
code += fmt::format(fmt, std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
std::string code;
RegAlloc reg_alloc{*this};
};
} // namespace Shader::Backend::GLASM
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