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#pragma once
#include <array>
#include "common/common_types.h"
namespace Shader {
class Environment {
public:
virtual ~Environment() = default;
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
};
} // namespace Shader
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