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 | // Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <exception>
#include <string>
#include <string_view>
#include <utility>
#include <fmt/format.h>
namespace Shader {
class Exception : public std::exception {
public:
    explicit Exception(std::string message) noexcept : err_message{std::move(message)} {}
    [[nodiscard]] const char* what() const noexcept override {
        return err_message.c_str();
    }
    void Prepend(std::string_view prepend) {
        err_message.insert(0, prepend);
    }
    void Append(std::string_view append) {
        err_message += append;
    }
private:
    std::string err_message;
};
class LogicError : public Exception {
public:
    template <typename... Args>
    explicit LogicError(const char* message, Args&&... args)
        : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
};
class RuntimeError : public Exception {
public:
    template <typename... Args>
    explicit RuntimeError(const char* message, Args&&... args)
        : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
};
class NotImplementedException : public Exception {
public:
    template <typename... Args>
    explicit NotImplementedException(const char* message, Args&&... args)
        : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {
        Append(" is not implemented");
    }
};
class InvalidArgument : public Exception {
public:
    template <typename... Args>
    explicit InvalidArgument(const char* message, Args&&... args)
        : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
};
} // namespace Shader
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