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 | // Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
namespace Core {
class System;
}
namespace ConfigurationShared {
enum class CheckState;
}
namespace Ui {
class ConfigureAudio;
}
class ConfigureAudio : public QWidget {
    Q_OBJECT
public:
    explicit ConfigureAudio(const Core::System& system_, QWidget* parent = nullptr);
    ~ConfigureAudio() override;
    void ApplyConfiguration();
    void SetConfiguration();
private:
    void changeEvent(QEvent* event) override;
    void InitializeAudioOutputSinkComboBox();
    void RetranslateUI();
    void UpdateAudioDevices(int sink_index);
    void SetOutputSinkFromSinkID();
    void SetAudioDeviceFromDeviceID();
    void SetVolumeIndicatorText(int percentage);
    void SetupPerGameUI();
    std::unique_ptr<Ui::ConfigureAudio> ui;
    const Core::System& system;
};
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