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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <QKeyEvent>
#include <QWidget>
#include "common/param_package.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "ui_configure_input.h"
#include "yuzu/configuration/config.h"
class QPushButton;
class QString;
class QTimer;
namespace Ui {
class ConfigureInput;
}
class ConfigureInput : public QWidget {
    Q_OBJECT
public:
    explicit ConfigureInput(QWidget* parent = nullptr);
    /// Save all button configurations to settings file
    void applyConfiguration();
private:
    void updateUIEnabled();
    template <typename Dialog, typename... Args>
    void CallConfigureDialog(Args&&... args);
    void OnDockedModeChanged(bool last_state, bool new_state);
    /// Load configuration settings.
    void loadConfiguration();
    /// Restore all buttons to their default values.
    void restoreDefaults();
    std::unique_ptr<Ui::ConfigureInput> ui;
    std::array<QComboBox*, 8> players_controller;
    std::array<QPushButton*, 8> players_configure;
};
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