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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "ui_configure_input_per_game.h"
#include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h"
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
profiles(std::make_unique<InputProfiles>()), system{system_} {
ui->setupUi(this);
Settings::values.players.SetGlobal(false);
const auto previous_profile = Settings::values.players.GetValue()[0].profile_name;
const auto& profile_names = profiles->GetInputProfileNames();
ui->profile_player_1->addItem(QString::fromStdString("Use global configuration"));
for (size_t index = 0; index < profile_names.size(); ++index) {
const auto& profile_name = profile_names[index];
ui->profile_player_1->addItem(QString::fromStdString(profile_name));
if (profile_name == previous_profile) {
// offset by 1 since the first element is the global config
ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1));
}
}
LoadConfiguration();
}
void ConfigureInputPerGame::ApplyConfiguration() {
LoadConfiguration();
auto& hid_core = system.HIDCore();
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
const auto selection_index = ui->profile_player_1->currentIndex();
if (selection_index == 0) {
Settings::values.players.SetGlobal(true);
emulated_controller->ReloadFromSettings();
return;
} else {
Settings::values.players.SetGlobal(false);
}
const QString profile_name = ui->profile_player_1->itemText(selection_index);
if (profile_name.isEmpty()) {
return;
}
profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0);
emulated_controller->ReloadFromSettings();
}
void ConfigureInputPerGame::LoadConfiguration() {
auto& hid_core = system.HIDCore();
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
Settings::values.players.SetGlobal(false);
const auto selection_index = ui->profile_player_1->currentIndex();
if (selection_index == 0) {
Settings::values.players.GetValue()[0].profile_name = "";
Settings::values.players.SetGlobal(true);
emulated_controller->ReloadFromSettings();
return;
}
const QString profile_name = ui->profile_player_1->itemText(selection_index);
if (profile_name.isEmpty()) {
return;
}
profiles->LoadProfile(profile_name.toStdString(), 0);
Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString();
emulated_controller->ReloadFromSettings();
}
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