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 | // Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "ui_configure_input_profile_dialog.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_profile_dialog.h"
ConfigureInputProfileDialog::ConfigureInputProfileDialog(
    QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles)
    : QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
      profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, false)) {
    ui->setupUi(this);
    ui->controllerLayout->addWidget(profile_widget);
    connect(ui->clear_all_button, &QPushButton::clicked, this,
            [this] { profile_widget->ClearAll(); });
    connect(ui->restore_defaults_button, &QPushButton::clicked, this,
            [this] { profile_widget->RestoreDefaults(); });
    RetranslateUI();
}
ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default;
void ConfigureInputProfileDialog::changeEvent(QEvent* event) {
    if (event->type() == QEvent::LanguageChange) {
        RetranslateUI();
    }
    QDialog::changeEvent(event);
}
void ConfigureInputProfileDialog::RetranslateUI() {
    ui->retranslateUi(this);
}
 |