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 | // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <unordered_map>
namespace Core {
class System;
}
class Config;
class InputProfiles {
public:
    explicit InputProfiles();
    virtual ~InputProfiles();
    std::vector<std::string> GetInputProfileNames();
    static bool IsProfileNameValid(std::string_view profile_name);
    bool CreateProfile(const std::string& profile_name, std::size_t player_index);
    bool DeleteProfile(const std::string& profile_name);
    bool LoadProfile(const std::string& profile_name, std::size_t player_index);
    bool SaveProfile(const std::string& profile_name, std::size_t player_index);
private:
    bool ProfileExistsInMap(const std::string& profile_name) const;
    std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles;
};
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