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 | // SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <QDialog>
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
#include "network/network.h"
#include "yuzu/multiplayer/chat_room.h"
#include "yuzu/multiplayer/validation.h"
namespace Ui {
class HostRoom;
}
namespace Core {
class System;
class AnnounceMultiplayerSession;
} // namespace Core
class ConnectionError;
class ComboBoxProxyModel;
class ChatMessage;
namespace Network::VerifyUser {
class Backend;
};
class HostRoomWindow : public QDialog {
    Q_OBJECT
public:
    explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
                            std::shared_ptr<Core::AnnounceMultiplayerSession> session,
                            Core::System& system_);
    ~HostRoomWindow();
    /**
     * Updates the dialog with a new game list model.
     * This model should be the original model of the game list.
     */
    void UpdateGameList(QStandardItemModel* list);
    void RetranslateUi();
signals:
    void SaveConfig();
private:
    void Host();
    std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
    std::unique_ptr<Ui::HostRoom> ui;
    std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
    QStandardItemModel* game_list;
    ComboBoxProxyModel* proxy;
    Validation validation;
    Core::System& system;
    Network::RoomNetwork& room_network;
};
/**
 * Proxy Model for the game list combo box so we can reuse the game list model while still
 * displaying the fields slightly differently
 */
class ComboBoxProxyModel : public QSortFilterProxyModel {
    Q_OBJECT
public:
    int columnCount(const QModelIndex& idx) const override {
        return 1;
    }
    QVariant data(const QModelIndex& idx, int role) const override;
    bool lessThan(const QModelIndex& left, const QModelIndex& right) const override;
};
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