blob: a62cd69115fff112c68daec24458dcf3865b6c95 (
plain)
| 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
 | // Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QString>
#include <QStringList>
#include "common/common_types.h"
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
struct Shortcut {
    QString name;
    QString group;
    ContextualShortcut shortcut;
};
using Themes = std::array<std::pair<const char*, const char*>, 2>;
extern const Themes themes;
struct Values {
    QByteArray geometry;
    QByteArray state;
    QByteArray renderwindow_geometry;
    QByteArray gamelist_header_state;
    QByteArray microprofile_geometry;
    bool microprofile_visible;
    bool single_window_mode;
    bool fullscreen;
    bool display_titlebar;
    bool show_filter_bar;
    bool show_status_bar;
    bool confirm_before_closing;
    bool first_start;
    bool select_user_on_boot;
    // Discord RPC
    bool enable_discord_presence;
    u16 screenshot_resolution_factor;
    QString roms_path;
    QString symbols_path;
    QString screenshot_path;
    QString game_directory_path;
    bool game_directory_deepscan;
    QStringList recent_files;
    QString theme;
    // Shortcut name <Shortcut, context>
    std::vector<Shortcut> shortcuts;
    uint32_t callout_flags;
    // logging
    bool show_console;
    // Controllers
    int profile_index;
    // Game List
    bool show_unknown;
    bool show_add_ons;
    uint32_t icon_size;
    uint8_t row_1_text_id;
    uint8_t row_2_text_id;
    std::atomic_bool is_game_list_reload_pending{false};
    bool cache_game_list;
};
extern Values values;
} // namespace UISettings
 |