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 | // Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include <QByteArray>
#include <QString>
#include <QStringList>
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
using Shortcut = std::pair<QString, ContextualShortcut>;
static const std::array<std::pair<QString, QString>, 2> themes = {
    {std::make_pair(QString("Default"), QString("default")),
     std::make_pair(QString("Dark"), QString("qdarkstyle"))}};
struct Values {
    QByteArray geometry;
    QByteArray state;
    QByteArray renderwindow_geometry;
    QByteArray gamelist_header_state;
    QByteArray microprofile_geometry;
    bool microprofile_visible;
    bool single_window_mode;
    bool fullscreen;
    bool display_titlebar;
    bool show_filter_bar;
    bool show_status_bar;
    bool confirm_before_closing;
    bool first_start;
    QString roms_path;
    QString symbols_path;
    QString gamedir;
    bool gamedir_deepscan;
    QStringList recent_files;
    QString theme;
    // Shortcut name <Shortcut, context>
    std::vector<Shortcut> shortcuts;
    uint32_t callout_flags;
    // logging
    bool show_console;
};
extern Values values;
} // namespace UISettings
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