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authorSilvan Jegen <silvan@homearch>2019-04-19 16:15:48 +0200
committerSilvan Jegen <silvan@homearch>2019-04-19 16:15:48 +0200
commit54591b7d51269554ba672906fb2f9a569fa38287 (patch)
tree3182748fcaa8f50767af031488a471f5d2af4e73
parentd815d617c129c04260bf05ae5c26d1efa37be45c (diff)
game,main: reformat comments
-rw-r--r--game.c9
-rw-r--r--main.c21
2 files changed, 18 insertions, 12 deletions
diff --git a/game.c b/game.c
index e0246b6..bffd98b 100644
--- a/game.c
+++ b/game.c
@@ -139,7 +139,9 @@ int play_level(SDL_Renderer* renderer, struct level_struct *currentlevel)
// Move all of the echidnas
run_all_echidnaAI_onestep( currentlevel );
- // And make sure we open/close red doors if any of them are stepping on red levers
+
+ // And make sure we open/close red doors if any
+ // of them are stepping on red levers
check_echidna_on_switches( currentlevel );
// Check to see if the player has run into an echidna
@@ -150,8 +152,9 @@ int play_level(SDL_Renderer* renderer, struct level_struct *currentlevel)
}
}
- // The code running play_level needs to know if too advance to the next level
- // or just repeat the current one ( if the player has died )
+ // The code running play_level needs to know if too advance
+ // to the next level or just repeat the current one (if the
+ // player has died)
return player_status;
}
diff --git a/main.c b/main.c
index bc99a45..c1bc2e0 100644
--- a/main.c
+++ b/main.c
@@ -40,12 +40,14 @@ void error_sdl( char* reason )
int main(int argc, char *argv[])
{
- /// Initialisation
+ // Initialisation
- /* First we need to tell SDL to create a window. A 'surface' is created called surf_screen,
- * 'surfaces' are simply images of what we see on-screen.
+ /* First we need to tell SDL to create a window. A 'surface'
+ * is created called surf_screen, 'surfaces' are simply images
+ * of what we see on-screen.
*
- * To make things appear on the screen, I copy ('blit') images onto this surface at different locations
+ * To make things appear on the screen, I copy ('blit') images
+ * onto this surface at different locations
*/
// Initialise SDL
@@ -96,11 +98,12 @@ int main(int argc, char *argv[])
}
}
- /* Technically the computer will never reach this point, because the while statement
- * above will run forever until the user quits the game.
- *
- * The 'return' statement is still written here so the compiler does not complain
- */
+ /* Technically the computer will never reach this point,
+ * because the while statement above will run forever until the
+ * user quits the game.
+ *
+ * The 'return' statement is still written here so the compiler
+ * does not complain */
return 0;
}