diff options
author | Silvan Jegen <s.jegen@gmail.com> | 2019-05-31 20:10:20 +0200 |
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committer | Silvan Jegen <s.jegen@gmail.com> | 2019-05-31 20:10:20 +0200 |
commit | 502764740e443d05dd20e36b7928038fa9426051 (patch) | |
tree | 905bff29e3651d1e73a980d6f36df66e8d53c3b6 /game.c | |
parent | b58d54ff235f9c03bf688963964a1077bb71ab5a (diff) |
game: initialize x and y to zero
Otherwise we end up moving an uninitialized amount of squares by
mistake.
Diffstat (limited to 'game.c')
-rw-r--r-- | game.c | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -130,7 +130,8 @@ int play_level(SDL_Renderer* renderer, struct level_struct *currentlevel) int got_event = SDL_PollEvent(&userinput); // Player movement - signed int y, x; + signed int x = 0; + signed int y = 0; if ( userinput.type == SDL_KEYDOWN ) { switch ( userinput.key.keysym.sym ) { |