diff options
author | Silvan Jegen <silvan@homearch> | 2019-04-19 16:15:48 +0200 |
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committer | Silvan Jegen <silvan@homearch> | 2019-04-19 16:15:48 +0200 |
commit | 54591b7d51269554ba672906fb2f9a569fa38287 (patch) | |
tree | 3182748fcaa8f50767af031488a471f5d2af4e73 /game.c | |
parent | d815d617c129c04260bf05ae5c26d1efa37be45c (diff) |
game,main: reformat comments
Diffstat (limited to 'game.c')
-rw-r--r-- | game.c | 9 |
1 files changed, 6 insertions, 3 deletions
@@ -139,7 +139,9 @@ int play_level(SDL_Renderer* renderer, struct level_struct *currentlevel) // Move all of the echidnas
run_all_echidnaAI_onestep( currentlevel );
- // And make sure we open/close red doors if any of them are stepping on red levers
+
+ // And make sure we open/close red doors if any
+ // of them are stepping on red levers
check_echidna_on_switches( currentlevel );
// Check to see if the player has run into an echidna
@@ -150,8 +152,9 @@ int play_level(SDL_Renderer* renderer, struct level_struct *currentlevel) }
}
- // The code running play_level needs to know if too advance to the next level
- // or just repeat the current one ( if the player has died )
+ // The code running play_level needs to know if too advance
+ // to the next level or just repeat the current one (if the
+ // player has died)
return player_status;
}
|