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author | Silvan Jegen <s.jegen@gmail.com> | 2019-06-02 00:59:47 +0200 |
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committer | Silvan Jegen <s.jegen@gmail.com> | 2019-06-02 00:59:47 +0200 |
commit | 4b9d5055bb154f133c0b94d72a14fda65ede14d1 (patch) | |
tree | d8a1732f6b680b93b7fd7efdbc50304a7bf47268 /level_07.level | |
parent | 502764740e443d05dd20e36b7928038fa9426051 (diff) |
render: don't depend on tiles for player drawing60fps
We still have to decide on where the player should be able to move. At
the moment, the player just ends up in the upper left corner (because
we are ignoring the tile size).
Diffstat (limited to 'level_07.level')
0 files changed, 0 insertions, 0 deletions