diff options
author | Silvan Jegen <silvan@homearch> | 2019-04-19 16:15:48 +0200 |
---|---|---|
committer | Silvan Jegen <silvan@homearch> | 2019-04-19 16:15:48 +0200 |
commit | 54591b7d51269554ba672906fb2f9a569fa38287 (patch) | |
tree | 3182748fcaa8f50767af031488a471f5d2af4e73 /main.c | |
parent | d815d617c129c04260bf05ae5c26d1efa37be45c (diff) |
game,main: reformat comments
Diffstat (limited to 'main.c')
-rw-r--r-- | main.c | 21 |
1 files changed, 12 insertions, 9 deletions
@@ -40,12 +40,14 @@ void error_sdl( char* reason ) int main(int argc, char *argv[])
{
- /// Initialisation
+ // Initialisation
- /* First we need to tell SDL to create a window. A 'surface' is created called surf_screen,
- * 'surfaces' are simply images of what we see on-screen.
+ /* First we need to tell SDL to create a window. A 'surface'
+ * is created called surf_screen, 'surfaces' are simply images
+ * of what we see on-screen.
*
- * To make things appear on the screen, I copy ('blit') images onto this surface at different locations
+ * To make things appear on the screen, I copy ('blit') images
+ * onto this surface at different locations
*/
// Initialise SDL
@@ -96,11 +98,12 @@ int main(int argc, char *argv[]) }
}
- /* Technically the computer will never reach this point, because the while statement
- * above will run forever until the user quits the game.
- *
- * The 'return' statement is still written here so the compiler does not complain
- */
+ /* Technically the computer will never reach this point,
+ * because the while statement above will run forever until the
+ * user quits the game.
+ *
+ * The 'return' statement is still written here so the compiler
+ * does not complain */
return 0;
}
|