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AgeCommit message (Collapse)Author
2019-06-02render: don't depend on tiles for player drawing60fpsSilvan Jegen
We still have to decide on where the player should be able to move. At the moment, the player just ends up in the upper left corner (because we are ignoring the tile size).
2019-05-31game: initialize x and y to zeroSilvan Jegen
Otherwise we end up moving an uninitialized amount of squares by mistake.
2019-04-19game: render at 60FPS and animate player accordinglySilvan Jegen
The input handling is not yet properly working.
2019-04-19Use Unix line endingsSilvan Jegen
2019-04-19game,main: reformat commentsSilvan Jegen
2019-01-15Add level filesHEADmasterSilvan Jegen
2019-01-13Increase delay on losing screenSilvan Jegen
2019-01-13Switch to SDL_WaitEventSilvan Jegen
2019-01-13Get rid of unneeded surfacesSilvan Jegen
2019-01-13Make help screen workSilvan Jegen
2019-01-13Remove uncommented codeSilvan Jegen
2019-01-13Use SDL_RenderCopy instead of SDL_UpdateTextureSilvan Jegen
2019-01-13Fix pixel format issuesSilvan Jegen
2019-01-13Switch back to surfacesSilvan Jegen
2019-01-13build_linux: add pedantic flagSilvan Jegen
2019-01-07Start porting code to SDL2 (WIP)Silvan Jegen
2019-01-07build_linux: link to SDL2_imageSilvan Jegen
2018-09-22Initial commitSilvan Jegen