Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-02 | render: don't depend on tiles for player drawing60fps | Silvan Jegen | |
We still have to decide on where the player should be able to move. At the moment, the player just ends up in the upper left corner (because we are ignoring the tile size). | |||
2019-05-31 | game: initialize x and y to zero | Silvan Jegen | |
Otherwise we end up moving an uninitialized amount of squares by mistake. | |||
2019-04-19 | game: render at 60FPS and animate player accordingly | Silvan Jegen | |
The input handling is not yet properly working. | |||
2019-04-19 | Use Unix line endings | Silvan Jegen | |
2019-04-19 | game,main: reformat comments | Silvan Jegen | |
2019-01-15 | Add level filesHEADmaster | Silvan Jegen | |
2019-01-13 | Increase delay on losing screen | Silvan Jegen | |
2019-01-13 | Switch to SDL_WaitEvent | Silvan Jegen | |
2019-01-13 | Get rid of unneeded surfaces | Silvan Jegen | |
2019-01-13 | Make help screen work | Silvan Jegen | |
2019-01-13 | Remove uncommented code | Silvan Jegen | |
2019-01-13 | Use SDL_RenderCopy instead of SDL_UpdateTexture | Silvan Jegen | |
2019-01-13 | Fix pixel format issues | Silvan Jegen | |
2019-01-13 | Switch back to surfaces | Silvan Jegen | |
2019-01-13 | build_linux: add pedantic flag | Silvan Jegen | |
2019-01-07 | Start porting code to SDL2 (WIP) | Silvan Jegen | |
2019-01-07 | build_linux: link to SDL2_image | Silvan Jegen | |
2018-09-22 | Initial commit | Silvan Jegen | |