Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-02 | render: don't depend on tiles for player drawing60fps | Silvan Jegen | |
We still have to decide on where the player should be able to move. At the moment, the player just ends up in the upper left corner (because we are ignoring the tile size). | |||
2019-04-19 | Use Unix line endings | Silvan Jegen | |
2019-01-13 | Increase delay on losing screen | Silvan Jegen | |
2019-01-13 | Get rid of unneeded surfaces | Silvan Jegen | |
2019-01-13 | Remove uncommented code | Silvan Jegen | |
2019-01-13 | Use SDL_RenderCopy instead of SDL_UpdateTexture | Silvan Jegen | |
2019-01-13 | Fix pixel format issues | Silvan Jegen | |
2019-01-13 | Switch back to surfaces | Silvan Jegen | |
2019-01-07 | Start porting code to SDL2 (WIP) | Silvan Jegen | |
2018-09-22 | Initial commit | Silvan Jegen | |