From 502764740e443d05dd20e36b7928038fa9426051 Mon Sep 17 00:00:00 2001 From: Silvan Jegen Date: Fri, 31 May 2019 20:10:20 +0200 Subject: game: initialize x and y to zero Otherwise we end up moving an uninitialized amount of squares by mistake. --- game.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/game.c b/game.c index 54e0581..7950252 100644 --- a/game.c +++ b/game.c @@ -130,7 +130,8 @@ int play_level(SDL_Renderer* renderer, struct level_struct *currentlevel) int got_event = SDL_PollEvent(&userinput); // Player movement - signed int y, x; + signed int x = 0; + signed int y = 0; if ( userinput.type == SDL_KEYDOWN ) { switch ( userinput.key.keysym.sym ) { -- cgit v1.2.1-18-gbd029