From d7590abb4f4909405506ad376ba183aa3dd09ac6 Mon Sep 17 00:00:00 2001 From: Silvan Jegen Date: Sun, 13 Jan 2019 19:47:34 +0100 Subject: Increase delay on losing screen --- render.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/render.c b/render.c index 1e7fa63..a972c45 100644 --- a/render.c +++ b/render.c @@ -84,9 +84,7 @@ void render(SDL_Renderer* renderer, struct level_struct *currentlevel) destination.x = tilex * TILE_SIZE; destination.y = tiley * TILE_SIZE; - /// Draw this tile onto the screen - //SDL_BlitSurface ( currentlevel->surf_tiles, &pixmap_crop, surf_screen, &destination ); - + /// Render this tile onto the screen int ret = SDL_RenderCopy(renderer, currentlevel->tiles, &pixmap_crop, &destination); @@ -141,5 +139,5 @@ void render_a_losingscreen(SDL_Renderer* renderer, struct level_struct *currentl SDL_RenderPresent(renderer); // Wait a second so the user can see the losing screen - SDL_Delay(500); + SDL_Delay(2000); } -- cgit v1.2.1-18-gbd029