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authorSubv <subv2112@gmail.com>2015-03-08 12:05:17 -0500
committerSubv <subv2112@gmail.com>2015-03-09 20:12:39 -0500
commit414b0741c445a7960f9ad1ee4a5672f8af4760db (patch)
tree5218b976cf8e15e745a9cf6037a7c133b7559fed /src/core/hw/gpu.cpp
parent4b8d4d0ed57bf0761736c8320c5711e728c116a1 (diff)
GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
Diffstat (limited to 'src/core/hw/gpu.cpp')
-rw-r--r--src/core/hw/gpu.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 424ce2ca7..b7102b874 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) {
if (config.fill_24bit) {
// fill with 24-bit values
for (u8* ptr = start; ptr < end; ptr += 3) {
- ptr[0] = config.value_24bit_b;
+ ptr[0] = config.value_24bit_r;
ptr[1] = config.value_24bit_g;
- ptr[2] = config.value_24bit_r;
+ ptr[2] = config.value_24bit_b;
}
} else if (config.fill_32bit) {
// fill with 32-bit values