diff options
author | Subv <subv2112@gmail.com> | 2015-03-08 12:05:17 -0500 |
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committer | Subv <subv2112@gmail.com> | 2015-03-09 20:12:39 -0500 |
commit | 414b0741c445a7960f9ad1ee4a5672f8af4760db (patch) | |
tree | 5218b976cf8e15e745a9cf6037a7c133b7559fed /src/core/hw/gpu.cpp | |
parent | 4b8d4d0ed57bf0761736c8320c5711e728c116a1 (diff) |
GPU: Implemented more depth buffer formats.
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
Diffstat (limited to 'src/core/hw/gpu.cpp')
-rw-r--r-- | src/core/hw/gpu.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 424ce2ca7..b7102b874 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) { if (config.fill_24bit) { // fill with 24-bit values for (u8* ptr = start; ptr < end; ptr += 3) { - ptr[0] = config.value_24bit_b; + ptr[0] = config.value_24bit_r; ptr[1] = config.value_24bit_g; - ptr[2] = config.value_24bit_r; + ptr[2] = config.value_24bit_b; } } else if (config.fill_32bit) { // fill with 32-bit values |