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author | bunnei <bunneidev@gmail.com> | 2020-07-18 00:48:27 -0400 |
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committer | GitHub <noreply@github.com> | 2020-07-18 00:48:27 -0400 |
commit | 90cbcaa44a3901a832556258b5b97d8d7de34ca9 (patch) | |
tree | 570ff95dae035757fb2831804aae4f4ca681d354 /src/core/settings.cpp | |
parent | 821d295f24136b7550fde1376810ca3756a58403 (diff) | |
parent | 967307d3beb59b64e40c4b3f44ed839d87325e5c (diff) |
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r-- | src/core/settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index e8a6f2a6e..44252dd81 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -115,6 +115,7 @@ void LogSettings() { values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); + log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); @@ -170,6 +171,7 @@ void RestoreGlobalState() { values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_vsync.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true); + values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); values.force_30fps_mode.SetGlobal(true); values.bg_red.SetGlobal(true); |