summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/backend
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-21 00:42:56 -0300
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:24 -0400
commita77e764726938a26803fa90a9c69ccdd32ab09cd (patch)
treedbc22cd8ba43dbb8f6458dca40ad078e317eb755 /src/shader_recompiler/backend
parent27fb97377eeb40849260ea866a90519521c6f59b (diff)
shader: Add support for fp16 comparisons and misc fixes
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp8
2 files changed, 10 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index e297a0e20..486ef10a7 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -234,7 +234,9 @@ Id EmitFPOrdGreaterThanEqual64(EmitContext& ctx, Id lhs, Id rhs);
Id EmitFPUnordGreaterThanEqual16(EmitContext& ctx, Id lhs, Id rhs);
Id EmitFPUnordGreaterThanEqual32(EmitContext& ctx, Id lhs, Id rhs);
Id EmitFPUnordGreaterThanEqual64(EmitContext& ctx, Id lhs, Id rhs);
+Id EmitFPIsNan16(EmitContext& ctx, Id value);
Id EmitFPIsNan32(EmitContext& ctx, Id value);
+Id EmitFPIsNan64(EmitContext& ctx, Id value);
Id EmitIAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
void EmitIAdd64(EmitContext& ctx);
Id EmitISub32(EmitContext& ctx, Id a, Id b);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
index e635b1ffb..1fdf66cb6 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
@@ -346,8 +346,16 @@ Id EmitFPUnordGreaterThanEqual64(EmitContext& ctx, Id lhs, Id rhs) {
return ctx.OpFUnordGreaterThanEqual(ctx.U1, lhs, rhs);
}
+Id EmitFPIsNan16(EmitContext& ctx, Id value) {
+ return ctx.OpIsNan(ctx.U1, value);
+}
+
Id EmitFPIsNan32(EmitContext& ctx, Id value) {
return ctx.OpIsNan(ctx.U1, value);
}
+Id EmitFPIsNan64(EmitContext& ctx, Id value) {
+ return ctx.OpIsNan(ctx.U1, value);
+}
+
} // namespace Shader::Backend::SPIRV