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author | Ameer J <52414509+ameerj@users.noreply.github.com> | 2023-10-28 18:44:27 -0400 |
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committer | Ameer J <52414509+ameerj@users.noreply.github.com> | 2023-10-31 20:10:54 -0400 |
commit | 7d348005317c1d5f88b2472de64a083defa2feab (patch) | |
tree | 6f5b26390e2d9794c9031b4887d9e96cdb0a0e8b /src/shader_recompiler/host_translate_info.h | |
parent | 7e284809dea3134c7d57db602deb9893170ec2ca (diff) |
shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r-- | src/shader_recompiler/host_translate_info.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index 7d2ded907..1b53404fc 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -16,6 +16,7 @@ struct HostTranslateInfo { bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS + u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry ///< passthrough shaders bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional |