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authorLioncash <mathew1800@gmail.com>2019-10-23 23:44:30 -0400
committerLioncash <mathew1800@gmail.com>2019-10-24 00:25:38 -0400
commit382717172e7c05f7487e6504b9ae98eeea768e1d (patch)
tree3763e62e6f05e46a26c0acf4a7e129e8786ee0fe /src/video_core/surface.cpp
parent012d7f52337bae999abcc4943b45b8fe5ab5f7a3 (diff)
shader_ir: Use std::array with pair instead of unordered_map
Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted.
Diffstat (limited to 'src/video_core/surface.cpp')
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