diff options
author | bunnei <bunneidev@gmail.com> | 2018-12-28 20:23:57 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-12-28 20:23:57 -0500 |
commit | 8495f1df2a59b9200bd68e7ebd6730fead2f590c (patch) | |
tree | 8ff5c75b22e2ff41af35434c1825955572ed42b1 /src/video_core/surface.cpp | |
parent | af9336df57ea58cd9ce82294f0b02f72a25759ea (diff) | |
parent | 2020ba06e10d46eafa8ddd28460ebbdc87df3db5 (diff) |
Merge pull request #1955 from bunnei/g8r8-fix
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
Diffstat (limited to 'src/video_core/surface.cpp')
-rw-r--r-- | src/video_core/surface.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index a97b1562b..1a344229f 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -196,11 +196,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format, LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); UNREACHABLE(); case Tegra::Texture::TextureFormat::G8R8: + // TextureFormat::G8R8 is actually ordered red then green, as such we can use + // PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath + // of the Wild, which uses this format to render the hearts on the UI. switch (component_type) { case Tegra::Texture::ComponentType::UNORM: - return PixelFormat::G8R8U; + return PixelFormat::RG8U; case Tegra::Texture::ComponentType::SNORM: - return PixelFormat::G8R8S; + return PixelFormat::RG8S; } LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); UNREACHABLE(); |