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author | Lioncash <mathew1800@gmail.com> | 2018-09-07 16:08:08 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-09-07 16:25:28 -0400 |
commit | 564b7fdc9c15c82f92a71855784801d124b465c4 (patch) | |
tree | 214e82ceaaf55bf1f6e5d81c4efabeba808e7052 /src/yuzu/CMakeLists.txt | |
parent | c08c5d346ac8bf0c8571ec68772851a76e27e7f1 (diff) |
yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.
This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
Diffstat (limited to 'src/yuzu/CMakeLists.txt')
-rw-r--r-- | src/yuzu/CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index ea9ea69e4..a2b6e984e 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -43,6 +43,8 @@ add_executable(yuzu game_list.cpp game_list.h game_list_p.h + game_list_worker.cpp + game_list_worker.h hotkeys.cpp hotkeys.h main.cpp |