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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-21 16:38:23 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-06 22:23:40 -0300 |
commit | eb7324743372d3b94db9a915a5508d8293d45ecb (patch) | |
tree | 085261558efeb2b47ce5316b52314980005b3e5c /src/yuzu/bootmanager.cpp | |
parent | df0f31f44ea4e6945031a84f4bed7f231649fdb4 (diff) |
gl_shader_cache: Link loading screen with disk shader cache load
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r-- | src/yuzu/bootmanager.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index f74cb693a..73b04b749 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -29,6 +29,15 @@ void EmuThread::run() { stop_run = false; + emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); + + Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources( + stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { + emit LoadProgress(stage, value, total); + }); + + emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); + // holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step |