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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-21 16:38:23 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-06 22:23:40 -0300
commiteb7324743372d3b94db9a915a5508d8293d45ecb (patch)
tree085261558efeb2b47ce5316b52314980005b3e5c /src/yuzu/bootmanager.cpp
parentdf0f31f44ea4e6945031a84f4bed7f231649fdb4 (diff)
gl_shader_cache: Link loading screen with disk shader cache load
Diffstat (limited to 'src/yuzu/bootmanager.cpp')
-rw-r--r--src/yuzu/bootmanager.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index f74cb693a..73b04b749 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -29,6 +29,15 @@ void EmuThread::run() {
stop_run = false;
+ emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
+
+ Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
+ stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
+ emit LoadProgress(stage, value, total);
+ });
+
+ emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
+
// holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step