diff options
author | liamwhite <liamwhite@users.noreply.github.com> | 2023-01-06 09:59:59 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-06 09:59:59 -0500 |
commit | 020dbcdbc76a6db68637ed82b8841df44bd5dd49 (patch) | |
tree | e67b5c0015f0b0cd34bee94df67d99742edc5d53 /src/yuzu/configuration/configure_graphics_advanced.cpp | |
parent | 5bcbb8de45540bee7a64b7b1867f61c57f51ab88 (diff) | |
parent | a4269c285a07f6fbf6d270951d1c21559d37ae5b (diff) |
Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index a3fbe2ad0..fdf8485ce 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -25,6 +25,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); + ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); @@ -39,6 +40,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { Settings::values.max_anisotropy.GetValue()); } else { ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); + ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock, + &Settings::values.renderer_force_max_clock); ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, &Settings::values.max_anisotropy); ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, @@ -50,6 +53,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock, + ui->renderer_force_max_clock, + renderer_force_max_clock); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); @@ -81,6 +87,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { // Disable if not global (only happens during game) if (Settings::IsConfiguringGlobal()) { ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); + ui->renderer_force_max_clock->setEnabled( + Settings::values.renderer_force_max_clock.UsingGlobal()); ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); @@ -95,6 +103,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { return; } + ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, + Settings::values.renderer_force_max_clock, + renderer_force_max_clock); ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, Settings::values.use_asynchronous_shaders, |