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authorZach Hilman <zachhilman@gmail.com>2018-11-01 22:06:48 -0400
committerZach Hilman <zachhilman@gmail.com>2018-11-18 23:22:36 -0500
commitf1aec256d754ac47d74363eb3f2abfa3db414b12 (patch)
tree0ef75973a5d3bd882f9fbb21025b41bc8273294e /src/yuzu/configuration/configure_input.h
parent55ded706d67a6f2dd6e01d0abf7351e69588ac3a (diff)
configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
Diffstat (limited to 'src/yuzu/configuration/configure_input.h')
-rw-r--r--src/yuzu/configuration/configure_input.h53
1 files changed, 8 insertions, 45 deletions
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h
index 32c7183f9..0ba77c5ef 100644
--- a/src/yuzu/configuration/configure_input.h
+++ b/src/yuzu/configuration/configure_input.h
@@ -18,6 +18,7 @@
#include "core/settings.h"
#include "input_common/main.h"
#include "ui_configure_input.h"
+#include "yuzu/configuration/config.h"
class QPushButton;
class QString;
@@ -37,57 +38,19 @@ public:
void applyConfiguration();
private:
- std::unique_ptr<Ui::ConfigureInput> ui;
-
- std::unique_ptr<QTimer> timeout_timer;
- std::unique_ptr<QTimer> poll_timer;
-
- /// This will be the the setting function when an input is awaiting configuration.
- std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
-
- std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
- std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
-
- static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
-
- /// Each button input is represented by a QPushButton.
- std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
-
- /// A group of five QPushButtons represent one analog input. The buttons each represent up,
- /// down, left, right, and modifier, respectively.
- std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
- analog_map_buttons;
+ void updateUIEnabled();
- /// Analog inputs are also represented each with a single button, used to configure with an
- /// actual analog stick
- std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
-
- static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
-
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
-
- /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
- /// keyboard events are ignored.
- bool want_keyboard_keys = false;
+ template <typename Dialog, typename... Args>
+ void CallConfigureDialog(Args... args);
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
void restoreDefaults();
- /// Clear all input configuration
- void ClearAll();
- /// Update UI to reflect current configuration.
- void updateButtonLabels();
-
- /// Called when the button was pressed.
- void handleClick(QPushButton* button,
- std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type);
-
- /// Finish polling and configure input using the input_setter
- void setPollingResult(const Common::ParamPackage& params, bool abort);
+ std::unique_ptr<Ui::ConfigureInput> ui;
- /// Handle key press events.
- void keyPressEvent(QKeyEvent* event) override;
+ std::array<QCheckBox*, 8> players_enabled;
+ std::array<QComboBox*, 8> player_controller;
+ std::array<QPushButton*, 8> player_configure;
};