diff options
author | Zach Hilman <zachhilman@gmail.com> | 2018-11-01 22:06:48 -0400 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2018-11-18 23:22:36 -0500 |
commit | f1aec256d754ac47d74363eb3f2abfa3db414b12 (patch) | |
tree | 0ef75973a5d3bd882f9fbb21025b41bc8273294e /src/yuzu/configuration/configure_input.h | |
parent | 55ded706d67a6f2dd6e01d0abf7351e69588ac3a (diff) |
configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
Diffstat (limited to 'src/yuzu/configuration/configure_input.h')
-rw-r--r-- | src/yuzu/configuration/configure_input.h | 53 |
1 files changed, 8 insertions, 45 deletions
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h index 32c7183f9..0ba77c5ef 100644 --- a/src/yuzu/configuration/configure_input.h +++ b/src/yuzu/configuration/configure_input.h @@ -18,6 +18,7 @@ #include "core/settings.h" #include "input_common/main.h" #include "ui_configure_input.h" +#include "yuzu/configuration/config.h" class QPushButton; class QString; @@ -37,57 +38,19 @@ public: void applyConfiguration(); private: - std::unique_ptr<Ui::ConfigureInput> ui; - - std::unique_ptr<QTimer> timeout_timer; - std::unique_ptr<QTimer> poll_timer; - - /// This will be the the setting function when an input is awaiting configuration. - std::optional<std::function<void(const Common::ParamPackage&)>> input_setter; - - std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param; - std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param; - - static constexpr int ANALOG_SUB_BUTTONS_NUM = 5; - - /// Each button input is represented by a QPushButton. - std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map; - - /// A group of five QPushButtons represent one analog input. The buttons each represent up, - /// down, left, right, and modifier, respectively. - std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs> - analog_map_buttons; + void updateUIEnabled(); - /// Analog inputs are also represented each with a single button, used to configure with an - /// actual analog stick - std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick; - - static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons; - - std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers; - - /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false, - /// keyboard events are ignored. - bool want_keyboard_keys = false; + template <typename Dialog, typename... Args> + void CallConfigureDialog(Args... args); /// Load configuration settings. void loadConfiguration(); /// Restore all buttons to their default values. void restoreDefaults(); - /// Clear all input configuration - void ClearAll(); - /// Update UI to reflect current configuration. - void updateButtonLabels(); - - /// Called when the button was pressed. - void handleClick(QPushButton* button, - std::function<void(const Common::ParamPackage&)> new_input_setter, - InputCommon::Polling::DeviceType type); - - /// Finish polling and configure input using the input_setter - void setPollingResult(const Common::ParamPackage& params, bool abort); + std::unique_ptr<Ui::ConfigureInput> ui; - /// Handle key press events. - void keyPressEvent(QKeyEvent* event) override; + std::array<QCheckBox*, 8> players_enabled; + std::array<QComboBox*, 8> player_controller; + std::array<QPushButton*, 8> player_configure; }; |