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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-17 16:13:39 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2021-05-25 02:25:39 -0400
commitc1bad4357ac90de0dc25f2d4fb3ae7f9dbe138b6 (patch)
tree75b8144692a32c5f71fe08d7d2186cfe18f4d12c /src/yuzu/configuration/configure_per_game.cpp
parent7626ca3343fda069d935bf3c95b637c929b6b7ac (diff)
yuzu qt: Add an Apply button to configuration dialogs
Most of the code already exists to do this, but the Apply button itself was never added. This adds a button and boolean that tells yuzu to save the configuration after applying settings, even if close/Cancel is pressed on the dialog. Changes after applying will not be saved when Cancel is pressed, though.
Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index f550567e2..aeeb080bc 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -6,9 +6,12 @@
#include <memory>
#include <utility>
+#include <QAbstractButton>
#include <QCheckBox>
+#include <QDialogButtonBox>
#include <QHeaderView>
#include <QMenu>
+#include <QPushButton>
#include <QStandardItemModel>
#include <QString>
#include <QTimer>
@@ -44,6 +47,12 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
+ if (Core::System::GetInstance().IsPoweredOn()) {
+ QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
+ connect(apply_button, &QAbstractButton::clicked, this,
+ &ConfigurePerGame::HandleApplyButtonClicked);
+ }
+
LoadConfiguration();
}
@@ -76,6 +85,11 @@ void ConfigurePerGame::RetranslateUI() {
ui->retranslateUi(this);
}
+void ConfigurePerGame::HandleApplyButtonClicked() {
+ UISettings::values.configuration_applied = true;
+ ApplyConfiguration();
+}
+
void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file);
LoadConfiguration();