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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-05-07 09:48:26 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-07-21 10:56:07 -0400
commita007ac6b9ccc23861f5a5c6967d535220ed794b0 (patch)
tree934c66c124dd77a17fae07ae919335efb1107255 /src/yuzu/configuration/configure_per_game.h
parentb11b4be7cb764bc0c1aa6c563ccf41a3d1b335dd (diff)
configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting.
Diffstat (limited to 'src/yuzu/configuration/configure_per_game.h')
-rw-r--r--src/yuzu/configuration/configure_per_game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index 9fceff414..1e222c2f9 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -75,6 +75,7 @@ private:
std::unique_ptr<Config> game_config;
Core::System& system;
+ std::unique_ptr<ConfigurationShared::TranslationMap> translations;
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> tab_group;
std::unique_ptr<ConfigurePerGameAddons> addons_tab;