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authorbunnei <bunneidev@gmail.com>2020-04-14 15:08:13 -0400
committerbunnei <bunneidev@gmail.com>2020-05-11 12:54:30 -0400
commit551c61bf2781250d2817a7429a7a6c4b98ed7dc4 (patch)
tree9b116432c2cce519e5be2a4124de10b6b21a8445 /src/yuzu/game_list.cpp
parentab9ddab0a21fa447f8cd93df0d529069e5a1cae0 (diff)
yuzu: game_list: Fix 'Open Save Data Location' for device saves.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index dccbabcbf..bfb600df0 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -488,11 +488,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
- connect(open_save_location, &QAction::triggered, [this, program_id]() {
- emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
+ connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
+ emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
});
- connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
- emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
+ connect(open_lfs_location, &QAction::triggered, [this, program_id, path]() {
+ emit OpenFolderRequested(GameListOpenTarget::ModData, path);
});
connect(open_transferable_shader_cache, &QAction::triggered,
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });