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authorJames Rowe <jroweboy@gmail.com>2018-07-02 10:13:26 -0600
committerbunnei <bunneidev@gmail.com>2018-07-02 21:45:47 -0400
commit638956aa81de255bf4bbd4e69a717eabf4ceadb9 (patch)
tree5783dda790575e047fa757d8c56e11f3fffe7646 /src/yuzu/game_list.cpp
parent92c713506542d5e628a5495943792b11e8de5c20 (diff)
Rename logging macro back to LOG_*
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 55dce6d47..6f53b63c1 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -325,7 +325,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
- NGLOG_ERROR(Frontend, "Could not find game list folder at {}",
+ LOG_ERROR(Frontend, "Could not find game list folder at {}",
dir_path.toLocal8Bit().data());
search_field->setFilterResult(0, 0);
return;
@@ -388,7 +388,7 @@ static QString FormatGameName(const std::string& physical_name) {
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
- NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
+ LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear();
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}