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authorZach Hilman <DarkLordZach@users.noreply.github.com>2018-07-06 10:51:32 -0400
committerbunnei <bunneidev@gmail.com>2018-07-06 10:51:32 -0400
commit77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2 (patch)
tree38ef6451732c5eecb0efdd198f3db4d33848453c /src/yuzu/game_list.cpp
parent51bd76a5fda00b0ad9c6791193a15d83dfbadac3 (diff)
Virtual Filesystem (#597)
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 5a708dc73..be6cd6da4 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -12,6 +12,7 @@
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
+#include "core/file_sys/vfs_real.h"
#include "core/loader/loader.h"
#include "game_list.h"
#include "game_list_p.h"
@@ -404,7 +405,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
bool is_dir = FileUtil::IsDirectory(physical_name);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
- std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
+ std::unique_ptr<Loader::AppLoader> loader =
+ Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(physical_name));
if (!loader)
return true;