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authorLioncash <mathew1800@gmail.com>2018-09-29 18:47:00 -0400
committerLioncash <mathew1800@gmail.com>2018-09-30 02:30:01 -0400
commitcf9d6c6f526fffb2bf414ff774c5d0281a73ecf4 (patch)
treea9e0bbc02013f0dbc6409af9c8685a8b8b9e9f32 /src/yuzu/main.cpp
parent16145e2f21d7f7208c95d164a0fe2b1a5d8c20d6 (diff)
kernel/process: Make data member variables private
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index d74489935..681758ad2 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -622,9 +622,9 @@ void GMainWindow::BootGame(const QString& filename) {
std::string title_name;
const auto res = Core::System::GetInstance().GetGameName(title_name);
if (res != Loader::ResultStatus::Success) {
- const u64 program_id = Core::System::GetInstance().CurrentProcess()->program_id;
+ const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
- const auto [nacp, icon_file] = FileSys::PatchManager(program_id).GetControlMetadata();
+ const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
if (nacp != nullptr)
title_name = nacp->GetApplicationName();