diff options
author | Lioncash <mathew1800@gmail.com> | 2018-09-29 18:47:00 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-09-30 02:30:01 -0400 |
commit | cf9d6c6f526fffb2bf414ff774c5d0281a73ecf4 (patch) | |
tree | a9e0bbc02013f0dbc6409af9c8685a8b8b9e9f32 /src/yuzu/main.cpp | |
parent | 16145e2f21d7f7208c95d164a0fe2b1a5d8c20d6 (diff) |
kernel/process: Make data member variables private
Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index d74489935..681758ad2 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -622,9 +622,9 @@ void GMainWindow::BootGame(const QString& filename) { std::string title_name; const auto res = Core::System::GetInstance().GetGameName(title_name); if (res != Loader::ResultStatus::Success) { - const u64 program_id = Core::System::GetInstance().CurrentProcess()->program_id; + const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); - const auto [nacp, icon_file] = FileSys::PatchManager(program_id).GetControlMetadata(); + const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata(); if (nacp != nullptr) title_name = nacp->GetApplicationName(); |