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authorLioncash <mathew1800@gmail.com>2018-09-09 19:09:37 -0400
committerLioncash <mathew1800@gmail.com>2018-09-09 19:45:25 -0400
commitbd8065295c4c000c341c7638d809979da26859c1 (patch)
treef186a863ebd59be02e99902b9b8a9d3c086a0043 /src/yuzu/main.h
parent6d64ecf359a1194e29ea73f4ae837182bccc74b3 (diff)
yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better.
Diffstat (limited to 'src/yuzu/main.h')
-rw-r--r--src/yuzu/main.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 089ea2445..64516a332 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -13,6 +13,7 @@
#include "common/common_types.h"
#include "core/core.h"
#include "ui_main.h"
+#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
class Config;
@@ -137,9 +138,7 @@ private slots:
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
- void OnGameListNavigateToGamedbEntry(
- u64 program_id,
- std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
+ void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void OnMenuInstallToNAND();