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Mirror of the Citron emulator
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sink
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sdl2_sink.cpp
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Author
2025-02-20
Revert "audio: refactor SDL2 sink implementation"
Zephyron
2025-02-08
audio: refactor SDL2 sink implementation
Zephyron
2025-01-14
Revert incorrect copyright attribution for non-contributed files
Zephyron
2024-12-31
chore: update project references and add Citron copyright
Zephyron
2023-12-16
Have GetActiveChannelCount return the system channels instead of host device ...
Kelebek1
2023-11-12
audio_core: ignore renderer wait when stream is paused
Liam
2023-08-23
Pre-test opening a stream for audio backends, fall back to null if not suitable.
Kelebek1
2023-05-05
yuzu-sdl,audio_core: Remove antiquated warning ignore
lat9nq
2023-03-27
audio_core: No longer stall when sink queue is full
Billy Laws
2022-10-16
sdl2_sink: Inline variable init into if condition
lat9nq
2022-10-16
sdl2_sink: Distinguish between capture and non-capture device names
lat9nq
2022-10-16
sdl2_sink: Check for null string when loading SDL audio devices
lat9nq
2022-10-09
Choose the SDL audio backend when Cubeb reports too high of a latency
Kelebek1
2022-09-13
Remove pause callbacks from coretiming
Kelebek1
2022-09-02
Rework audio output, connecting AudioOut into coretiming to fix desync during...
Kelebek1
2022-07-22
Project Andio
Kelebek1