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video_core
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pica.h
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Author
2018-01-12
Remove references to PICA and rasterizers in video_core
James Rowe
2017-02-04
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split geometry pipeline regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split lighting regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
Merge pull request #2476 from yuriks/shader-refactor3
Yuri Kunde Schlesner
2017-02-04
Pica/Texture: Simplify/cleanup texture tile addressing
Yuri Kunde Schlesner
2017-01-29
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
Yuri Kunde Schlesner
2017-01-29
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-29
VideoCore: Use correct register for immediate mode attribute count
Yuri Kunde Schlesner
2017-01-29
VideoCore: Change misleading register names
Yuri Kunde Schlesner
2016-12-03
clang-format: Fix coding style
Yuri Kunde Schlesner
2016-11-19
Minor formatting change
James Rowe
2016-09-18
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-06-27
PICA: Scissor fixes and cleanups
Yuri Kunde Schlesner
2016-06-27
PICA: Implement scissor test
Subv
2016-06-07
Pica: Add fog state
Jannik Vogel
2016-05-23
Pica: Name LightSrc.config register
Jannik Vogel
2016-05-23
Pica: Name lighting.config0 and .config1 registers
Jannik Vogel
2016-05-11
Pica: Add texture type to state
Jannik Vogel
2016-05-10
Pica: Implement W-Buffer in SW rasterizer
Jannik Vogel
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-23
pica: Handle default lighting case
Sam Spilsbury
2016-04-21
HWRasterizer: Texture forwarding
tfarley
2016-04-08
Rasterizer: Respect buffer-write allow registers
Jannik Vogel
2016-03-23
Pica: Improve accuracy of immediate-mode support
Yuri Kunde Schlesner
2016-03-22
Merge pull request #1508 from JayFoxRox/vs-output-map
bunnei
2016-03-17
core/video_core: Make NumIds functions constexpr
Lioncash
2016-03-17
core/video_core: Don't cast away const in subscript operators
Lioncash
2016-03-14
PICA: Fix viewport offset
Jannik Vogel
2016-03-14
Respect vs output map
Jannik Vogel
2016-03-02
Add immediate mode vertex submission
Dwayne Slater
2016-02-05
pica: Cleanup lighting register definitions and documentation.
bunnei
2016-02-05
gl_rasterizer: Initial implementation of bump mapping.
bunnei
2016-02-05
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
pica: Cleanup and add some comments to lighting registers.
bunnei
2016-02-05
gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
pica: Implement fragment lighting LUTs.
bunnei
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