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Mirror of the Citron emulator
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pica.h
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Author
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-23
pica: Handle default lighting case
Sam Spilsbury
2016-04-21
HWRasterizer: Texture forwarding
tfarley
2016-04-08
Rasterizer: Respect buffer-write allow registers
Jannik Vogel
2016-03-23
Pica: Improve accuracy of immediate-mode support
Yuri Kunde Schlesner
2016-03-22
Merge pull request #1508 from JayFoxRox/vs-output-map
bunnei
2016-03-17
core/video_core: Make NumIds functions constexpr
Lioncash
2016-03-17
core/video_core: Don't cast away const in subscript operators
Lioncash
2016-03-14
PICA: Fix viewport offset
Jannik Vogel
2016-03-14
Respect vs output map
Jannik Vogel
2016-03-02
Add immediate mode vertex submission
Dwayne Slater
2016-02-05
pica: Cleanup lighting register definitions and documentation.
bunnei
2016-02-05
gl_rasterizer: Initial implementation of bump mapping.
bunnei
2016-02-05
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
pica: Cleanup and add some comments to lighting registers.
bunnei
2016-02-05
gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
2016-02-05
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
pica: Implement fragment lighting LUTs.
bunnei
2016-02-05
pica: Add decodings for distance attenuation and LUT registers.
bunnei
2016-02-05
pica: Add pica_types module and move float24 definition.
bunnei
2015-10-21
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
bunnei
2015-10-21
Initial implementation of fragment shader generation with caching.
Subv
2015-09-11
video_core: Reorganize headers
Lioncash
2015-09-03
OpenGL: Remove ugly and endian-unsafe color pointer casts
Yuri Kunde Schlesner
2015-08-31
Pica: Added the primitive_restart register (0x25f) to the registers map.
Subv
2015-08-31
Pica: Add the vertex_offset register to the Pica registers map.
Subv
2015-08-30
Merge pull request #1059 from Subv/vertex_offset
bunnei
2015-08-30
GPU: Implemented register 0x22A.
Subv
2015-08-29
Merge pull request #1049 from Subv/stencil
bunnei
2015-08-24
fixup! Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2015-08-24
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2015-08-21
SWRasterizer: Implemented stencil ops 6 and 7.
Subv
2015-08-21
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
Subv
2015-08-20
GPU/Rasterizer: Corrected the stencil implementation.
Subv
2015-08-16
Merge pull request #1034 from yuriks/rg8-textures
bunnei
2015-08-16
citra-qt: Improve shader debugger.
Tony Wasserka
2015-08-16
videocore: Added RG8 texture support
Patrick Martin
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei
2015-07-26
Videocore: Don't reinitialize register name map on every query
Yuri Kunde Schlesner
2015-07-25
Merge pull request #892 from zawata/another-warning-fixes
Yuri Kunde Schlesner
2015-07-21
Merge pull request #968 from Subv/texture_filtering
bunnei
2015-07-21
GPU: Added registers for min and mag texture filters and implemented them in ...
Subv
2015-07-21
Merge pull request #929 from neobrain/geoshader_definitions
Tony Wasserka
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