Age | Commit message (Collapse) | Author |
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Oh No! More shader changes!
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This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
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A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
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This partially fixes Etrian Odyssey IV.
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Respect vs output map
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Not to say these subscript operators aren't totally ugly as is.
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- Also implement D0 LUT enable.
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- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
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