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path: root/src/video_core/textures/texture.cpp
AgeCommit message (Expand)Author
2025-01-14Revert incorrect copyright attribution for non-contributed filesZephyron
2024-12-31chore: update project references and add Citron copyrightZephyron
2023-07-21configure_graphics_advance: Generate UI at runtimelat9nq
2023-06-17video_core: Removed AF for all mip modes option as it's default nowWollnashorn
2023-06-15video_core: Fallback to default anisotropy instead to 1x anisotropyWollnashorn
2023-06-15video_core: Add per-image anisotropy heuristics (format & mip count)Wollnashorn
2023-06-14video_core: Apply AF only to samplers with normal LOD range [0, 1+x]Wollnashorn
2023-06-14video_core: Fix default anisotropic heuristicWollnashorn
2023-06-14video_core: Never apply AF to None mipmap modeWollnashorn
2023-06-13video_core: Disable anisotropic filtering for samplers with depth compareWollnashorn
2023-06-13video_core: Option to apply anisotropic filtering for all mipmap modesWollnashorn
2023-03-17Disable SRGB border color conversion for now, to fix shadows in Xenoblade.Kelebek1
2022-12-10video_core: fix off by one in anisotropic filtering amountLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-03-19video_core: Reduce unused includesameerj
2021-11-17TextureCache: Fix Automatic Anisotropic.Fernando Sahmkow
2021-11-16TextureCache: Add automatic anisotropic filtering and refactor code.Fernando Sahmkow
2021-11-16TextureCache: Make a better Anisotropic setter.Fernando Sahmkow
2021-04-14common: Move settings to common from core.bunnei
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-07-09configuration: implement per-game configurations (#4098)lat9nq
2020-04-07video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp
2020-04-07video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp