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Mirror of the Citron emulator
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video_core
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textures
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texture.cpp
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Commit message (
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Author
2025-01-14
Revert incorrect copyright attribution for non-contributed files
Zephyron
2024-12-31
chore: update project references and add Citron copyright
Zephyron
2023-07-21
configure_graphics_advance: Generate UI at runtime
lat9nq
2023-06-17
video_core: Removed AF for all mip modes option as it's default now
Wollnashorn
2023-06-15
video_core: Fallback to default anisotropy instead to 1x anisotropy
Wollnashorn
2023-06-15
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
2023-06-14
video_core: Apply AF only to samplers with normal LOD range [0, 1+x]
Wollnashorn
2023-06-14
video_core: Fix default anisotropic heuristic
Wollnashorn
2023-06-14
video_core: Never apply AF to None mipmap mode
Wollnashorn
2023-06-13
video_core: Disable anisotropic filtering for samplers with depth compare
Wollnashorn
2023-06-13
video_core: Option to apply anisotropic filtering for all mipmap modes
Wollnashorn
2023-03-17
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
Kelebek1
2022-12-10
video_core: fix off by one in anisotropic filtering amount
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-19
video_core: Reduce unused includes
ameerj
2021-11-17
TextureCache: Fix Automatic Anisotropic.
Fernando Sahmkow
2021-11-16
TextureCache: Add automatic anisotropic filtering and refactor code.
Fernando Sahmkow
2021-11-16
TextureCache: Make a better Anisotropic setter.
Fernando Sahmkow
2021-04-14
common: Move settings to common from core.
bunnei
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-04-07
video_core/textures: Move GetMaxAnisotropy to cpp file
ReinUsesLisp
2020-04-07
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp