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Mirror of the Citron emulator
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texture.h
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Commit message (
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Author
2025-01-14
Revert incorrect copyright attribution for non-contributed files
Zephyron
2024-12-31
chore: update project references and add Citron copyright
Zephyron
2023-03-10
video_core: Update texture format
Feng Chen
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2021-08-19
video_core: eliminate constant ternary
Valeri
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
2020-04-12
video_core: Add MSAA registers in 3D engine and TIC
ReinUsesLisp
2020-04-07
video_core/textures: Move GetMaxAnisotropy to cpp file
ReinUsesLisp
2020-04-07
video_core/texture: Use a LUT to convert sRGB texture borders
ReinUsesLisp
2020-03-08
textures: Fix anisotropy hack
ReinUsesLisp
2020-02-27
Create an "Advanced" tab in the graphics configuration tab and add anisotropi...
Morph
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-10-29
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-28
video_core/textures: Remove unused index entry in FullTextureInfo
ReinUsesLisp
2019-07-18
textures: Fix texture buffer size calculation
ReinUsesLisp
2019-06-20
surface: Correct format S8Z24
Fernando Sahmkow
2019-06-20
maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
2019-06-20
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-05-30
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
ReinUsesLisp
2019-04-06
video_core/texures/texture: Remove unnecessary includes
Lioncash
2019-03-14
Merge pull request #2229 from ReinUsesLisp/vk-sampler-cache
bunnei
2019-03-13
video_core/texture: Fix up sampler lod bias
ReinUsesLisp
2019-03-12
vk_sampler_cache: Implement a sampler cache
ReinUsesLisp
2019-03-12
video_core/texture: Add a raw representation of TSCEntry
ReinUsesLisp
2019-03-09
gl_rasterizer: Encapsulate sampler queries into methods
ReinUsesLisp
2019-02-06
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
bunnei
2019-02-05
video_core/texture: Fix BitField size for depth_minus_one
ReinUsesLisp
2019-02-03
maxwell_3d: Allow texture handles with TIC id zero
ReinUsesLisp
2018-11-26
Implemented Tile Width Spacing
FernandoS27
2018-11-17
fix sampler configuration, thanks to Marcos for his investigation
Rodolfo Bogado
2018-11-11
set sampler max lod, min lod, lod bias and max anisotropy
Rodolfo Bogado
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT...
Rodolfo Bogado
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-09
Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-09-30
gl_rasterizer_cache: Implement render to cubemap.
bunnei
2018-09-08
gl_rasterizer_cache: Track texture depth.
bunnei
2018-07-23
gl_rasterizer: Implement texture border color.
bunnei
2018-07-20
video_core: Use nested namespaces where applicable
Lioncash
2018-06-06
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
2018-05-28
add all the known TextureFormat (#474)
greggameplayer
2018-05-27
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-04-21
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-18
GPU: Implemented the B5G6R5 format.
Subv
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
2018-04-17
texture: Add missing formats.
bunnei
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