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authorSilvan Jegen <s.jegen@gmail.com>2019-01-13 19:47:34 +0100
committerSilvan Jegen <s.jegen@gmail.com>2019-01-13 19:47:34 +0100
commitd7590abb4f4909405506ad376ba183aa3dd09ac6 (patch)
tree623ccd2f303fa878acd790849d1541e407b3d585
parent443150ddf1486cbe893b961b72d27ad743ff47b4 (diff)
Increase delay on losing screen
-rw-r--r--render.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/render.c b/render.c
index 1e7fa63..a972c45 100644
--- a/render.c
+++ b/render.c
@@ -84,9 +84,7 @@ void render(SDL_Renderer* renderer, struct level_struct *currentlevel)
destination.x = tilex * TILE_SIZE;
destination.y = tiley * TILE_SIZE;
- /// Draw this tile onto the screen
- //SDL_BlitSurface ( currentlevel->surf_tiles, &pixmap_crop, surf_screen, &destination );
-
+ /// Render this tile onto the screen
int ret = SDL_RenderCopy(renderer, currentlevel->tiles,
&pixmap_crop,
&destination);
@@ -141,5 +139,5 @@ void render_a_losingscreen(SDL_Renderer* renderer, struct level_struct *currentl
SDL_RenderPresent(renderer);
// Wait a second so the user can see the losing screen
- SDL_Delay(500);
+ SDL_Delay(2000);
}