diff options
author | Silvan Jegen <s.jegen@gmail.com> | 2019-01-13 19:47:34 +0100 |
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committer | Silvan Jegen <s.jegen@gmail.com> | 2019-01-13 19:47:34 +0100 |
commit | d7590abb4f4909405506ad376ba183aa3dd09ac6 (patch) | |
tree | 623ccd2f303fa878acd790849d1541e407b3d585 | |
parent | 443150ddf1486cbe893b961b72d27ad743ff47b4 (diff) |
Increase delay on losing screen
-rw-r--r-- | render.c | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -84,9 +84,7 @@ void render(SDL_Renderer* renderer, struct level_struct *currentlevel) destination.x = tilex * TILE_SIZE;
destination.y = tiley * TILE_SIZE;
- /// Draw this tile onto the screen
- //SDL_BlitSurface ( currentlevel->surf_tiles, &pixmap_crop, surf_screen, &destination );
-
+ /// Render this tile onto the screen
int ret = SDL_RenderCopy(renderer, currentlevel->tiles,
&pixmap_crop,
&destination);
@@ -141,5 +139,5 @@ void render_a_losingscreen(SDL_Renderer* renderer, struct level_struct *currentl SDL_RenderPresent(renderer);
// Wait a second so the user can see the losing screen
- SDL_Delay(500);
+ SDL_Delay(2000);
}
|