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author | Silvan Jegen <s.jegen@gmail.com> | 2019-01-13 19:08:18 +0100 |
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committer | Silvan Jegen <s.jegen@gmail.com> | 2019-01-13 19:08:18 +0100 |
commit | fd98f62956d3558c2d3e36915ce282844af0f5df (patch) | |
tree | 363c56bb9c732148f4b517688ede7375705ee80a /game.c | |
parent | 4e3b66e4a82f7997ad9f1c2112e2af20728e406d (diff) |
Remove uncommented code
Diffstat (limited to 'game.c')
-rw-r--r-- | game.c | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -190,8 +190,6 @@ void game_loop(SDL_Renderer* renderer, SDL_Texture* surf_screen) // The user has now completed all of the game
// Show them the winning screen
- //SDL_BlitSurface( surf_title, NULL, surf_screen, NULL); // Draw menu
-
SDL_Surface* surf_win_screen = currentlevel.surf_winning_screen;
SDL_UpdateTexture(surf_screen, NULL, surf_win_screen->pixels, surf_win_screen->pitch);
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