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authorSilvan Jegen <s.jegen@gmail.com>2019-06-02 00:59:47 +0200
committerSilvan Jegen <s.jegen@gmail.com>2019-06-02 00:59:47 +0200
commit4b9d5055bb154f133c0b94d72a14fda65ede14d1 (patch)
treed8a1732f6b680b93b7fd7efdbc50304a7bf47268 /level_10.level
parent502764740e443d05dd20e36b7928038fa9426051 (diff)
render: don't depend on tiles for player drawing60fps
We still have to decide on where the player should be able to move. At the moment, the player just ends up in the upper left corner (because we are ignoring the tile size).
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