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-rw-r--r--main.c10
1 files changed, 3 insertions, 7 deletions
diff --git a/main.c b/main.c
index a98b479..fbb130d 100644
--- a/main.c
+++ b/main.c
@@ -83,7 +83,7 @@ int main(int argc, char *argv[])
if (!surf_title_tex) {
error_sdl("could not get title texture from surface\n");
}
-
+
/* We loop the menu continously for a number of reasons:
* 1) To make sure we capture and respond to user input
* 2) To continue redrawing the menu graphic.
@@ -94,12 +94,8 @@ int main(int argc, char *argv[])
while ( 1 )
{
- SDL_UpdateTexture(surf_screen, NULL, surf_title->pixels, surf_title->pitch);
-
- //SDL_BlitSurface( surf_title, NULL, surf_screen, NULL); // Draw menu
-
SDL_RenderClear(renderer);
- SDL_RenderCopy(renderer, surf_screen, NULL, NULL);
+ SDL_RenderCopy(renderer, surf_title_tex, NULL, NULL);
SDL_RenderPresent(renderer);
// The while statement attempts to go through every key the user has pressed
@@ -111,7 +107,7 @@ int main(int argc, char *argv[])
{
// Menu choice selection
if ( menuevent.key.keysym.sym == SDLK_p ) game_loop(renderer, surf_screen);
- else if ( menuevent.key.keysym.sym == SDLK_h ) help(renderer, surf_screen);
+ else if ( menuevent.key.keysym.sym == SDLK_h ) help(renderer);
else if ( menuevent.key.keysym.sym == SDLK_q || menuevent.key.keysym.sym == SDLK_ESCAPE ) exit(0);
}
}