blob: bebc93629da070ea944f975ec8d3093d9f829d34 (
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void help(SDL_Renderer* renderer, SDL_Texture * surf_screen )
{
// Load help image
SDL_Surface* surf_help = IMG_Load( "helpscreen.png" );
SDL_Texture* surf_help_tex = SDL_CreateTextureFromSurface(renderer, surf_help);
// Draw this image onto screen
//SDL_BlitSurface( surf_help, NULL, surf_screen, NULL);
//SDL_Flip( surf_screen );
SDL_UpdateTexture(surf_screen, NULL, surf_help_tex, 640 * sizeof (Uint32));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, surf_screen, NULL, NULL);
SDL_RenderPresent(renderer);
// now free the memory we used to draw this image
free( surf_help );
// Now wait until the user presses a key
SDL_Event event;
int waiting_for_user = 1;
while ( waiting_for_user )
{
while ( SDL_PollEvent( &event ) )
{
if ( event.type == SDL_KEYDOWN )
{
waiting_for_user = 0;
break;
}
}
}
}
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